3/2/2024 0 Comments Prison architect pcI’ve heard Escape Mode compared to Hotline Miami a few times now, but I think that’s a bit generous. You’ve been thrown into jail and have to escape by any means necessary. Prison Architect‘s also added an entirely new game-type to round out its Official Launch Content, called “Escape Mode.” It’s the flipside of the equation: You’re Shawshank Redemption’s Andy Dufresne, Frank Morris of Escape from Alcatraz, Steve McQueen in The Great Escape. If you’re looking to optimize your prison construction, this is still very much a “Look at a Wiki” sort of game. While some amount of experimentation is always welcome in a builder game-that’s basically what these games are about-the lack of information in Prison Architect can be a bit frustrating. How many benches do I need in my canteen to feed twenty prisoners? How much will this TV improve my prison’s Entertainment score if I stick it in a common room versus in a prisoner’s cell? Does putting fancy tiles down in the laundry do anything to improve my prison, or is it a purely aesthetic change? The game’s also obtuse about the systems behind its systems. Your first prison’s fun to lay out and construct. And while my extremely-limited knowledge of prison life says “Yeah, that sounds about right,” the resulting game sometimes feels like it railroads you into a single solution for each problem. For instance, if your prisoners are bored you don’t have many options with which to entertain them: TV, radio, pool table, books, weights. My main complaint about Prison Architect is that there’s more breadth here than depth. The question is whether you’ll apply what you learn. Instead, it forces you to make tough calls and learn from them. Prison Architect is valuable (especially in Sandbox mode) because it says a lot about modern prison systems without long speeches, without awkward moralizing. It’s easy to, in the process of playing and optimizing your prison, suddenly realize you’ve abandoned your core values.Īnd sure, it’s couched in adorable sprites and Sims-esque building tools, but the reality of the American penal system isn’t far off. We’re all principled until those principles are tested, and in Prison Architect they’re tested all-too-often. Scale back on optional programs-drug treatment plans, substance counseling, entertainment options. Collect money from the state for their existence. Can’t house them properly? Stick them in a holding cell. Prison Architect demonstrates how and why our prison system fails inmates, and it does so by reducing everything to a single number: Money. Put aside the campaign, and Sandbox mode still provides a fascinating look into a life totally alien to many people. On the contrary, I think Prison Architect does a pretty good job exploiting what games do best: teaching through doing. There’s been some hand-wringing around Prison Architect, similar to Battlefield Hardline-talk that it trivializes prisons by reducing the system to a game, et cetera. Which is not to say that Prison Architect’s only merit lies in the in-your-face moralizing of the campaign. State-sponsored corruption, profiteering, dehumanization of prisoners-there are some surprisingly heavy topics dealt with here, albeit in cartoon form. The team’s been pretty clear they’re trying to stay somewhat apolitical with the game, but much of what I saw in the campaign comes down pretty heavily on the “We need prison reform” side of the argument. It’s a bit predictable (read: overwrought) but it’s entertaining enough to keep you going until you feel comfortable with all Prison Architect’s systems.Īnd to be honest, it’s more than I expected from Prison Architect. The story takes cues from Hollywood, featuring lurid crimes of passion and mafia dons and riots and stabbings in the shower and the crazy tough-on-crime mayor who maybe doesn’t have the purest of intentions. I actually think it works pretty well, giving some sort of framework for players to work through before they’re turned loose.
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