![]() For Brutal Doom, the wheel works in any mode (including Classic).Item wheel for selecting/using inventory items.Weapon wheel compatible with vanilla (Z)Doom (GZDoom and Zandronum), Freedoom, Heretic, Blasphemer, Hexen, Strife, Chex Quest, Chex Quest 3, Action Doom 2: Urban Brawl, Harmony, Hacx, The Adventures of Square, Brutal Doom, the Doom 2016 Weapons Add-on Pack, the Brutal Pack, Project Brutality, Smooth Doom, Complex Doom, the LCA add-on for Complex Doom, Trailblazer, Zion, Russian Overkill, and Simple Strife.Make sure to set "Invert" to agree with your usual preference (unfortunately, to the best of my knowledge, there is no way to get a user's joystick inversion preference using ACS, so you have to tell the wheel yourself). You can then customize the wheel to your liking in the options menu. You can also bind keys to "Rotate clockwise" and "Rotate counterclockwise" if you plan to use the wheel in rotate mode. Upon loading up, go into controls and bind a key to the weapon wheel (by default, this is rshoulder, the default in Doom (2016)). ![]() The Weapon wheel options menu can be found in OPTIONS->GAMEPLAY OPTIONS->WEAPON WHEEL OPTIONS. If you change this in game, you will need to restart before changes take effect. You will need to enable these before you begin playing in the "Optional weapons" submenu. There is also compatibility with the pipe-bombs and satchel charges of the UAC Survival Pack, the sledgehammer, the lightning gun, and the Unmaker. (To clarify, the same file should work for all.) As a rule of thumb, in order to ensure compatibility with other mods, you should load Weapon Wheel.pk3 after other game-play mods. Out of the box, there should be compatibility with vanilla (Z)Doom (so hopefully GZDoom and Zandronum, as well), Freedoom, Heretic, Blasphemer, Hexen, Strife, Chex Quest, Chex Quest 3, Action Doom 2: Urban Brawl, Harmony, Hacx, The Adventures of Square, Brutal Doom, the Doom 2016 Weapons Add-on Pack, the Brutal Pack, Project Brutality, Smooth Doom, Complex Doom, the LCA add-on for Complex Doom, Trailblazer, Zion, Russian Overkill, Simple Strife, Death Foretold, Doom 64, Brutal Doom 64, and Strife Uncut. The former is the actual mod and the latter is for other modders who want to adapt this to their own own (see "For modders" below). There are two files included: Weapon Wheel.pk3 and Weapon Wheel - Template.pk3. The original intention was to modify the wheel to be more 'joystick-friendly', but as I didn't have access to the original source, I wound up rewriting the entire wheel from scratch (though I certainly stole some graphics from this mod, for which it seems that DoomNukem deserves credit-see this thread). Because this mod is still in "beta" status and any optimization work will not be relevant in a week.This mod was inspired by Loismustdie555's weapon wheel mod for Project Brutality. I want my beloved Project Brutality 2.03 to work well on any, even the most budgetary devices, but not by removing any effects, but by optimizing their number and by removing problems in the original code of this mod.Ī. Less unnecessary text, just the necessary settings.Īll rights reserved and belong to the original authors Brutal Doom and Project Brutality.Ī. Added dynamic light to some objects where it should have been, but it wasn't there. ![]() The sound quality is almost not affected. Now this mod takes up less space and loads faster. Almost all sounds in the game were compressed with the OGG codec. Only corpses will remain on the battlefield. A cleaner is always included, which will remove from the map - blood, intestines, limbs, cartridges, bullet holes and other dirt completely (in the original, the cleaner did not clean everything well). Fixed a bug with an automatic turret, when after destruction it could be resurrected an unlimited number of times. There were some mistakes in the code in the original, I fixed them. No errors or warnings while loading in gzdoom 1.9.1. Fixed a crash when some monsters attacked HellKnight. ![]() Janitor update: Now blood and dirt on the walls is also cleared after a short time. Now barrel explosions and the death of enemies in the water do not make the game slow down. These monsters now have new blood: SufferingElemental, TriteElemental, Trite, Cacodemon. Some monsters now have more beautiful blood than before. Volcabus weapon optimization (The acid is now more liquid). New weapon decals: DemonTech, Revenant Beam, BFG Laser Mode The grenade launcher in frag grenade mode now does not cause problems with severe FPS drawdown in water. Now a lot of barrels that exploded on water do not create difficulties and the system performance does not drop so much. It's the same good old Project Brutality 2.03a, but with bug fixes and optimized for playing on weak devices and smartphones.
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